glsgames4teachers

 

Terms for PC Games

Page history last edited by Anonymous 1 yr ago

 

 

Corpse-camping: In player versus player (PVP) gaming, corpse-camping is the practice of waiting by the spot a player has been killed at previously so as to kill them again the moment that they return to their body. In some games this practice is common and accepted, in others it may qualify as "griefing" (see below), depending on the norms of participation in that game.

 

Griefing:  Playing a player versus player (PVP) game in order to harass other players, not necessarily to achieve game goals.

 

Middle-ware/free-ware/share-ware:  While there are differences between the three, in general the terms refer to software that is available for free or voluntary donations.

 

MMORPG (Massively Multiplayer Online Role-Playing Game): Often referred to as MMOs for short, these online games allow large numbers of people, often from all over the world, to role-play together in a virtual world. For more info, see this entry at wikipedia

 

MOO (MUD Object Oriented): Needs a quick and dirty definition (ditto to comment above). For more info, see this entry at wikipedia

 

MUD (Multi-User Dungeon): Needs a quick and dirty definition  ( MUDs are text based and hence MMOs have been argued as being similar to them, but really there are some pretty massive differences. The similarities that come up on academic contexts involve the value of studying social interactions in these worlds. -mw This MUD timeline may be a nice link to have.) For more info, see this entry at wikipedia

 

Player versus environent (PvE):  Gameplay in which players fight alone or coorperatively with other players against computer-controlled characters (NPC's - non-player characters).

 

Player versus player (PVP):  Games that are designed so that players can compete against other players.  Some games are pure PVP, in that you have to beat other players in order to win, while some games have optional PVP content.

 

Realm versus realm (RvR):  Games that pit groups of players against other groups of players such as in Dark Age of Camelot or the upcoming Warhammer Online.

 

  • To elaborate on this concept:  In the game, Dark Age of Camelot, players choose one of three realms (Hibernia, Albion, or Midgard) when creating their character.  These three factions of players are engaged in an ongoing struggle for territory (castles, towers, dungeons).  By controlling more territory, your realm gains benefits to their gameplay.  This encourages greater cooperative play and realm-wide organization (guilds and alliances). (Lucas)

 

Do we want to have examples of each of these three?  (ie, add on to this list) -

CIV series

World of Warcraft

Sims

 

Or should we add ones that teachers may be familiar with? (ie, that their students/children might play) all examples should be linked out

Railroad Tycoon

Sim City

 

 

 

*I think we should have both games kids would useand games teachers would use, just be clear to specify which is which.*

Comments (0)

You don't have permission to comment on this page.